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This page was last modified 2007-01-14 12:37:12 by Puchu.Net user Choco. (Show history)
Company of Heroes is a real-time strategy game with World War II as its background.
Go to: [ Game Mechanics and Controls | Good | Bad | Notes ]
{{{opinion}}}
Game Mechanics and Controls
- Squad-based control is slightly different from other RTS games. So the squads move towards the area that you want them to go, and will position individual members on their own.
- Vehicle control and positioning of squads require a lot of micro-management.
- All of the individual units feel like they move with a purpose, and this helps for a great playing experience. Once you issue a command to a squad, its units will move from cover to cover and engage enemies intelligently.
Excellent Ideas
- There is a button just for running away! This is a great feature for saving your high-level squads. When this button is used, the units run faster and have a good chance of escaping. An RTS game should not penalize you for running away, as running is part of a strategy...
- The cut-scenes are well animated and the voice effects are done very well. The way cut-scenes blend into game play is a nice technique. I think the game does not have more graphic violence than other RTS games, but probably it was the language that earned Company of Heroes its mature rating. The cut-scenes shares many similarities with the movie Saving Private Ryan's beach invasion scene. Perhaps not as graphic, but with tremondous impact and sets the mood for the game.
- Different paths for development can change the game play for you, and the way units behave makes each game feel a little different.
- Fighting for resource points and positional advantage promotes constant engagement and shift of power.
Annoyance
- There is no campaign for the Axis side, so no chance to practice with Axis units.
Other Notes
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