This page was last modified 2007-05-14 23:55:56 by Puchu.Net user Choco. (Show history)
Electroplankton is more of a music synthesizer than a game.
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There are 10 levels, or environment with different electroplanktons and rules. Touch screen is used to interact with the environment or the electroplanktons. My favorite levels are Hanenbow and Luminaria. In Hanenbow, electroplanktons are launched at a plant with leaves. You can adjust the angle of the launch and leaves in such ways that as electroplanktons come in contact with the leaves they bounce and generate a voice in that process. Then as they bounce from leaf to leaf an interesting sound sequence is produced.Luminaria is in my opinion the easiest level to understand and achieve interesting results with the least amount of efforts. This level has a field of dots with arrows. The arrows point at the next dot towards which the electroplanktons travel. There are four electroplanktons and they produce sound in different tone or instrument. They also travel at different speeds so to generate different layers of sound. As they go from dot to dot, the position of the dot in the field also influence the sound by changing the pitch. I like these two levels because they do not require constant work from me, and after fiddling with the electroplanktons for a while and achieve something cool I can just relax and listen. Now whether a player will find this entertaining or not depends on how easily amused they are, and how much time they invest in experimenting with the game and its interface. So this game (software?) is definitely not for everyone who wants to play games, but I think everybody can get something interesting out of it. It's great to see these kind of unique software available. It shows off game as a medium for artistic expressions not possible before, at the same time providing full interactivity and entertainment. [edit] Game Mechanics and Controls
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Categories: Media | Review | Game | Nintendo DS |
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