|
This page was last modified 2010-07-02 15:27:19 by Puchu.Net user Choco. (Show history)
Web Sites
Technical Publications
- OpenGL Frame Buffer Object 101 and 201 by Rob Jones
- OpenGL Shading Language Tutorial by António Ramires Fernandes
- Rotating Objects Using Quaternions by Nick Bobick
- Real-Time Hatching by Emil Praun, Hugues Hoppe, Matthew Webb and Adam Finkelstein
- Building Your own Subdivision Surfaces by Aaron Lee
- Quadric-Based Polygonal Surface Simplification by Michael Garland
- Flow Map Layout by Doantam Phan, Ling Xiao, Ron Yeh, Pat Hanrahan, and Terry Winograd
- KD-Tree Acceleration Structures for a GPU Raytracer by Tim Foley and Jeremy Sugerman
- Binary Triangle Trees for Terrain Tile Index Buffer Generation by Chris Dallaire
- A 2D Render Base Using Policy Based Design by Zhaolin Feng
- Creating A Post-Processing Framework by Marko Kylmamaa
- Dynamic 2D Imposters: A Simple, Efficient DirectX 9 Implementation by Ashley Davis
- Using Vertex Texture Displacement for Realistic Water Rendering by Yuri Kryachko
- Real-Time Glow by Greg James and John O'Rorke
- The Full Spectrum Warrior Camera System by John Giors
- Ray Tracing on a Stream Processor by Timothy J. Purcell
- Hardware Accelerating Art Production by Steve Hill
- Efficient partitioning of Fragment Shaders for Multiple-Output Hardware by Tim Foley, Mike Houston, and pat Hanrahan
- Silhouette Maps for Improved Texture Magnification by Pradeep Sen
- Understanding the Efficiency of GPU Algorithms for Matrix-Matrix Multiplication by Kayvon Fatahalian, Jeremy Sugerman, and Pat Hanrahan
- Hemisphere Lighting With Radiosity Maps by Shawn Hargreaves
- Animation Blending: Achieving Inverse Kinematics and More by Jerry Edsall
- Implementing Modular HLSL with RenderMonkey by Ron Fosner
- Implementing Lighting Models With HLSL by Wolfgang Engel
- A Complete Algorithm for Real-Time Spline-Based Character Animation by Martin D. Hash
References
|
Document is accessible from
http://www.puchu.net.
© 2002-2010 Sean Yang, Karen Yang, Don Yang and/or respective authors,
all rights reserverd.
This material may contain (biased) opinions,
inappropriate materials for numerous individuals,
work of other authors from the internet,
links that refer to other web documents and resources, or
origial work that cannot be use for personal or commercial purposes.
Please respect the work of original authors.
|
|
|
|
|